
Lukas Svensson
Senior Software Developer
Lukas is a software engineer with a solid background in C++ and systems development. He works with complex integration environments where reliability and scalability are non-negotiable, combining backend development with hands-on operational responsibility for the systems he builds.
Current focus
Lukas is currently working with a major international retailer, responsible for an integration layer connecting a large legacy system to cloud-based consumers via REST. The system spans more than 500 published methods across more than 50 services. The work covers both development and operations: REST API design in C++, configuration management in jsonnet, CI/CD pipelines, infrastructure automation via Ansible, incident handling in production and system monitoring through Splunk and Grafana.
Competence areas
Background
Before systems development, Lukas worked as a gameplay programmer at a game studio in Copenhagen, contributing to two commercial titles in C++ and Unreal Engine 4. The work involved close collaboration with designers on gameplay features, UI implementation and scripting.
Lukas holds a degree in Game Programming from The Game Assembly and studied Game Development at Malmö University.
Interested in Lukas for your project? Get in touch →